

The other two new characters are something of a mixed bag. Bandai have done a really good job of capturing both his movement and some of his behaviour, and if ever there was a place in need of a Witcher it’s here amongst a bunch of corrupted sword wielders. Of all the guest characters we’ve seen over the years he’s easily the best fit for the SoulCalibur, utilising swift swordwork and Witcher Signs to blast his opponents with magic. There are some positives to be found here though, and at least one of them is the inclusion of Geralt of Rivia from The Witcher as a playable character. Winning a bout because you chose Circle and they chose Triangle isn’t fun, it’s just plain stupid. Realistically no fighting game should ever feel unfair apart from if you lack the same level of skill and practice as your opponent. It’s very casual friendly, but thanks to the Reversal Edge can feel unfair at times. It’s extremely watchable, enjoyable to play even when you don’t particularly know what you’re doing, and nearly every move your character does is accompanied by some spark or energy wave that makes you think you might be the best SoulCalibur player of all time. Perhaps that’s Bandai’s big play with SoulCalibur VI. It’s a system that feels disjointed, and far too reliant on luck to have any hope of wooing serious fighting enthusiasts, though its flashy nature may go down well with more casual fans. When you successfully enter into the Reversal Edge state you then input your chosen attack, with Square beating Circle, Circle beating Triangle and Triangle beating Square. The most unusual addition to SoulCalibur VI’s battle system is the Reversal Edge, which adds a kind of rock-paper-scissors showdown to a bout.
SOULCALIBUR 6 REVIEW SKIN
All you’re actually doing is playing using one of the main character’s fighting style with a relatively generic skin stuck on top of it – bald Siegfried right here – and it makes little sense when you’ve got a roster of loved and well rounded characters just sitting about in the wings. The main mission structure sees you create your own character who then trundles through a batch of fights in the hope of staving off the evil within him, possibly by choosing, or not choosing the right sword – gasp! What sword could it be?! The major problem here is that as far as I’m concerned the create a fighter mode in SoulCalibur has always been a bit pants.

Sadly SoulCalibur VI does not.Īfter the outcry about SoulCalibur V’s story mode, Bandai Namco have seen fit to neuter not one but two story modes this time out.
SOULCALIBUR 6 REVIEW SERIES
Though guest characters have since come and gone, and creating your own character has become more and more integral, the original game in the series just got everything right.
SOULCALIBUR 6 REVIEW FULL
It had a fantastic array of characters and featured the best rendition of on-on-one sword fighting I’d ever seen, while the cool single player featured a campaign map that made you play the game in different ways while using the full game’s roster. Despite everything that’s come after it, the original SoulCalibur is still amongst the best fighting games of all time.
